Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children

Razan U'wais, Bernd Ploderer, Nicole E M Vickery
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Abstract

Lockdowns in response to the COVID-19 pandemic have disrupted how family live, play, and stay active. Based on interviews and activity diaries with 8 families with young children (three to five years of age), this study investigated how COVID-19 affected active play in families as well as how digital technologies have been used to keep children active and well. Key challenges reported by families were limited access to outdoor spaces, upheaval of routines, increased screen-time, and struggles with the lack of boundaries between work and family lives. These challenges in turn led parents to invent new ways to keep their children to active. Parents used digital technologies to promote music and dance, imaginative play, and parent-facilitated play. Based on these findings, we discuss design opportunities to reframe the home context into an environment for active play.
探索在COVID-19大流行期间,在有幼儿的家庭中使用数字技术进行积极游戏
为应对COVID-19大流行而实施的封锁扰乱了家庭生活、游戏和保持活跃的方式。基于对8个有幼儿(3至5岁)的家庭的访谈和活动日记,本研究调查了COVID-19如何影响家庭中的积极游戏,以及如何使用数字技术使儿童保持活跃和健康。家庭报告的主要挑战是户外空间有限,日常生活发生变化,屏幕时间增加,工作和家庭生活之间缺乏界限。这些挑战反过来又促使父母发明新的方法来让他们的孩子保持活跃。家长们使用数字技术来促进音乐和舞蹈、富有想象力的游戏和家长协助的游戏。基于这些发现,我们讨论了将家庭环境重新构建为积极游戏环境的设计机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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