Student knowledge diagnosis in game-based learning applications

K. Kuk, S. Ilic, P. Spalevic, S. Panic
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引用次数: 5

Abstract

In this paper we have described game-based learning example that we've already implemented. Capitalizing on this model and novel equation for estimating a student's knowledge level has been also derived. Parameters in derived equation are then optimized by minimizing the root mean square error between classical test results of students and result of estimation model calculated by equation. Knowledge level gain, acquired by using the application is estimated and presented in the function of equation parameters as another performance measure. Sensitivity of obtained performance measures has also been observed. Presented results show the possibility of applying presented method in various game-based learning applications for knowledge level performances determination.
基于游戏的学习应用中的学生知识诊断
在本文中,我们描述了我们已经实现的基于游戏的学习示例。利用该模型,还推导出了估算学生知识水平的新方程。然后通过最小化学生经典测试结果与公式计算的估计模型结果的均方根误差来优化导出方程中的参数。使用该应用程序获得的知识水平增益被估计并作为另一个性能度量表示在方程参数函数中。所获得的性能指标的灵敏度也被观察到。所提出的结果表明,将所提出的方法应用于各种基于游戏的学习应用程序,以确定知识水平的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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