FitBit Garden: A Mobile Game Designed to Increase Physical Activity in Children

Ashish Amresh, Annmarie A Lyles, L. Small, K. Gary
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引用次数: 9

Abstract

In this paper, we present the design and deployment of a mobile game titled "FitBit Garden" that encourages children to be physically active by representing the activity levels tracked via a FitBit pedometer in a garden ecosystem. The garden flourishes and grows as children and their parents take positive actions in the real world to improve the child's physical activity. These actions are then manifested into the virtual world via the mobile app. The paper presents the design of the intervention, the methods developed to collect and analyze data and the results of the usability study to determine form, function and acceptability of the intervention.
FitBit花园:一款旨在增加儿童体育活动的手机游戏
在本文中,我们介绍了一款名为“FitBit花园”的移动游戏的设计和部署,该游戏通过在花园生态系统中通过FitBit计步器跟踪的活动水平来鼓励儿童进行身体活动。当孩子们和他们的父母在现实世界中采取积极的行动来改善孩子的身体活动时,花园就会蓬勃发展。然后,这些动作通过移动应用程序表现在虚拟世界中。本文介绍了干预的设计,收集和分析数据的方法以及可用性研究的结果,以确定干预的形式,功能和可接受性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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