Computer-assisted Table Tennis Posture Analysis using Machine Learning

Mel Jay Llanos, Jecee Ryn Obrero, Lhora Mae Alvarez, Chun-Hung Yang, Chris Jordan G. Aliac
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Abstract

Manual assessments for table tennis players, done in person or virtually, can be tedious, inefficient, and error-prone. Existing machine learning software tries to eliminate these gaps; however, its capability is only limited to one technical skill at a time. In this study, a software was developed to help assess the key technical skills of a table tennis player: (1) upper body position (leaning and not leaning), (2) lower body position (knees bending and straight), (3) basic hand strokes (forehand and backhand), and (4) footwork (side-to-side and in-and-out); these four would be used as performance metrics for the video input. Datasets of five OpenTTGames videos depicting professional player's postures and three videos from YouTube portraying amateur player's postures were extracted into frames, resulting to 32,395 frames. Posture detection was first carried out on the extracted frames using OpenPose library, generating a total of 519,320 key points. Then, various machine learning models were trained using the key points for posture analysis, and their performances were compared and benchmarked. The models with the highest accuracies would be integrated into one assessing model. Among Backpropagation, SVM-Linear, SVM-RBF, and SVM-Polynomial models, the SVM-RBF model yielded the highest in all performance metrics: 95.03% for upper body, 95.28% for lower body, 95.72% for hand stroke, and 92.78% for footwork. These results indicated that the software successfully assessed the player's posture, providing relevant data for coach's assessment of the player's performance. This software will help coaches and players analyze and evaluate their performance for improvements in lacking areas.
使用机器学习的计算机辅助乒乓球姿势分析
对乒乓球运动员进行的手动评估,无论是面对面还是虚拟的,都可能是乏味、低效且容易出错的。现有的机器学习软件试图消除这些差距;然而,它的能力一次只局限于一种技术技能。在本研究中,开发了一个软件来帮助评估乒乓球运动员的关键技术:(1)上体位置(倾斜和不倾斜),(2)下体位置(膝盖弯曲和伸直),(3)基本的手击球(正手和反手),(4)步法(侧对侧和内外);这四个将被用作视频输入的性能指标。将5个OpenTTGames专业选手姿态的视频数据集和3个YouTube业余选手姿态的视频数据集提取成帧,得到32395帧。首先使用OpenPose库对提取的帧进行姿态检测,共生成519,320个关键点。然后,利用关键点训练各种机器学习模型进行姿态分析,并对其性能进行比较和基准测试。具有最高精度的模型将被整合到一个评估模型中。在反向传播模型、SVM-Linear模型、SVM-RBF模型和svm -多项式模型中,SVM-RBF模型在所有性能指标中的准确率最高:上半身95.03%,下半身95.28%,手部动作95.72%,步法92.78%。这些结果表明,该软件成功地评估了球员的姿势,为教练评估球员的表现提供了相关数据。该软件将帮助教练和球员分析和评估他们的表现,以改进不足的领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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