An Alternative Memory Access Scheduling in Manycore Accelerators

Yonggon Kim, Hyunseok Lee, John Kim
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引用次数: 9

Abstract

Memory controllers in graphics processing units (GPU) often employ out-of-order scheduling to maximize row access locality. However, this requires complex logic to enable out-of-order scheduling compared with in-order scheduling. To provide a low-cost and low-complexity memory scheduling, we propose an alternative memory scheduling where the memory scheduling is performed not at the destination (i.e., memory controller) but is done at the source (i.e., the cores). We propose two complementary techniques in source-based memory scheduling -- network congestion-aware source throttling and super packets, where multiple request packets are grouped together to create a single super packet. By combing these techniques, the performance across a wide range of application is within 95% of the complex FR-FCFS on average and at significantly lower cost and complexity.
多核加速器中可选的内存访问调度
图形处理单元(GPU)中的内存控制器通常采用乱序调度来最大化行访问局部性。然而,与有序调度相比,这需要复杂的逻辑来支持乱序调度。为了提供低成本和低复杂性的内存调度,我们提出了一种替代内存调度,其中内存调度不是在目标(即内存控制器)执行,而是在源(即内核)完成。我们在基于源的内存调度中提出了两种互补的技术——网络拥塞感知源节流和超级数据包,其中多个请求数据包被分组在一起以创建单个超级数据包。通过结合这些技术,在广泛应用范围内的性能平均在复杂FR-FCFS的95%以内,并且成本和复杂性显著降低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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