Primal Clay: Worldbuilding with the New Materialism

Colin Stricklin, Michael Nitsche
{"title":"Primal Clay: Worldbuilding with the New Materialism","authors":"Colin Stricklin, Michael Nitsche","doi":"10.1145/3402942.3409786","DOIUrl":null,"url":null,"abstract":"How can new materialism and non-human agency inform game design research? Through a process of game-design-as-research, the hybrid setting creation game Primal Clay offers one possible answer. In Primal Clay, human players collaborate with Hydrostone and an interactive narrative to produce a fictional game world, engaging in digital as much as material encounters. Relying on notions of material agency, this essay shows the ways in which material can exert “thing power” within the context of a collaborative, co-creative game. It concludes that materials can actively contribute to the play form, and that foregrounding such processes has the potential to broaden the field of digital game design.","PeriodicalId":421754,"journal":{"name":"Proceedings of the 15th International Conference on the Foundations of Digital Games","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3402942.3409786","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

How can new materialism and non-human agency inform game design research? Through a process of game-design-as-research, the hybrid setting creation game Primal Clay offers one possible answer. In Primal Clay, human players collaborate with Hydrostone and an interactive narrative to produce a fictional game world, engaging in digital as much as material encounters. Relying on notions of material agency, this essay shows the ways in which material can exert “thing power” within the context of a collaborative, co-creative game. It concludes that materials can actively contribute to the play form, and that foregrounding such processes has the potential to broaden the field of digital game design.
原始粘土:新唯物主义的世界建设
新唯物主义和非人类代理如何影响游戏设计研究?通过将游戏设计视为研究的过程,混合场景创造游戏《原始粘土》提供了一个可能的答案。在《原始粘土》中,人类玩家与Hydrostone和互动叙事合作,创造了一个虚构的游戏世界,参与数字和物质遭遇。基于物质代理的概念,本文展示了在协作、共同创造的游戏环境中,物质如何发挥“事物力量”。它的结论是,材料可以积极地促进游戏形式,并且这种过程的前景有可能拓宽数字游戏设计领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信