A 3D Printable Hand Exoskeleton for the Haptic Exploration of Virtual 3D Scenes

T. Götzelmann
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引用次数: 3

Abstract

Virtual reality is currently experiencing a comeback. A considerable market has developed for VR computer games and educational applications. Some solutions integrate tracked devices which allow users to freely move within a certain space. Virtual 3D model can be visually explored, implemented collision detected allows users to get a feedback for instance by sound or vibration. For research projects there are several approaches which offer to get the actual feedback for the fingers of a hand, when the users virtually touches the surface of a 3D model. However, in the consumer market currently no product is sold which offers this direct feedback for the whole hand. In this paper we introduce a low-cost hand exoskeleton which is usable in conjunction with commodity hardware. It covers each of the five fingers of the user's hand, its design is open-source, low-cost, can be customized and 3D printed by individuals. It aims at improving the haptic perception of users, bases of a popular physical computing platform and is designed to be assembled even by electronically unexperienced users. We show the integration of our lean interface of the wireless exoskeleton into exemplary VR environment and describe a calibration process which is flexible for customizations.
用于虚拟3D场景触觉探索的3D可打印手外骨骼
目前,虚拟现实正在卷土重来。虚拟现实电脑游戏和教育应用已经形成了相当大的市场。一些解决方案集成了跟踪设备,允许用户在一定的空间内自由移动。虚拟3D模型可以视觉探索,实现碰撞检测,允许用户获得反馈,例如通过声音或振动。对于研究项目来说,当用户虚拟地触摸3D模型的表面时,有几种方法可以获得手的手指的实际反馈。然而,在消费市场上,目前还没有一种产品可以为整个手提供这种直接的反馈。本文介绍了一种低成本的手外骨骼,可与商品硬件结合使用。它覆盖了使用者手上的五个手指,它的设计是开源的,低成本的,可以由个人定制和3D打印。它旨在提高用户的触觉感知,这是一个流行的物理计算平台的基础,即使是没有电子经验的用户也可以组装。我们展示了将无线外骨骼的精益界面集成到示范性VR环境中,并描述了一个灵活的定制校准过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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