MMSE Based Preprocessing and Its Variations for Closest Point Search

In-Sook Park, J. Chun
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引用次数: 5

Abstract

The sphere decoding (SD) is a category of algorithms finding the closest lattice point and known to have the expected complexity approximately cubic in the dimension of the lattice point to be searched for a medium-to-high range of signal-to-noise ratios (SNRs). But the expected complexity depends highly on SNR and the portion of high-ordered terms (higher ordered terms than cubic) of it increases rapidly as SNR decreases for low SNRs. The number of points visited by SD is influenced by the processing done before starting to search a closest point. In this paper the minimum mean square error (MMSE) sorted QR-decomposition (SQRD) is proposed as a preprocessing for SD algorithm. By mathematical investigation of MMSE extended matrix we find out that MMSE extension can be generalized and suggest variations of MMSE-SQRD as candidates of the preprocessing for SD. MMSE-SQRD and its variations reduce considerably the dependency of the complexity of SD on SNR.
基于MMSE的最近点搜索预处理及其变化
球面解码(SD)是一种寻找最近的点阵点的算法,已知其期望复杂度在要搜索的点阵点的维数中约为三次,以获得中高范围的信噪比(SNRs)。但期望复杂度高度依赖于信噪比,在低信噪比情况下,随着信噪比的降低,期望复杂度中高阶项(高阶项大于三次项)的比例迅速增加。在开始搜索最近的点之前,SD访问的点的数量受到处理的影响。本文提出了最小均方误差(MMSE)排序qr分解(SQRD)作为SD算法的预处理方法。通过对MMSE扩展矩阵的数学研究,我们发现MMSE扩展是可以推广的,并提出了MMSE- sqrd的变化作为SD预处理的候选。MMSE-SQRD及其变化显著降低了SD复杂度对信噪比的依赖性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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