Multimedia computing-a new object-oriented paradigm

R. González
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引用次数: 0

Abstract

Apart from certain highly specialised domains, current generic support for audio and visual data in computing systems is based on classical signal processing approaches that consider the data to consist of only a single or multidimensional array of sample values. No structural significance is considered to exist in this data set except from low-order statistical relationships between the values. This limits utility and application of the data within computing systems. As the prevalence of multimedia computing and systems increases the need for a new paradigm capable of supporting generic content-based, object-oriented access and processing across a wide range of domains has become apparent. This paper explores the evolution of content-based, object-oriented multimedia computing and presents a new paradigm for its realisation.
多媒体计算——一种新的面向对象范式
除了某些高度专业化的领域外,当前计算系统中对音频和视觉数据的通用支持是基于经典的信号处理方法,这些方法认为数据仅由单个或多维采样值数组组成。除了值之间的低阶统计关系外,该数据集中不存在结构显著性。这限制了数据在计算系统中的效用和应用。随着多媒体计算和系统的普及,对一种能够支持跨广泛领域的通用的基于内容的、面向对象的访问和处理的新范式的需求已经变得明显。本文探讨了基于内容的、面向对象的多媒体计算的发展,并提出了一种新的实现模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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