{"title":"Physically based shading in theory and practice","authors":"S. McAuley, Stephen Hill","doi":"10.1145/2897826.2927353","DOIUrl":null,"url":null,"abstract":"Physically based shading is transforming the way we approach production rendering","PeriodicalId":268479,"journal":{"name":"ACM SIGGRAPH 2016 Courses","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2897826.2927353","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Physically based shading is transforming the way we approach production rendering