Character design as bridging tools of ideological message in game

Tubagus Zufri, Dodi Hilman, Wahyudi Pratama
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引用次数: 6

Abstract

The development of gaming applications around the world, growing so fast, so does in Indonesia. This sparked the game makers in this country to be more creatively, create different variants of the game, and spoiling the game consumers which increasingly growing, rapidly. Character is not just a “Visual Form” but at the same time, also a representation of an ideological, who designed, that is able to communicate more intimately and intense through specific visual language. Character, consciously or unconsciously, have basic roles as an ambassador of the message and the idea that is being built by the makers of the game.
角色设计作为游戏中意识形态信息的桥梁工具
游戏应用在世界各地的发展如此之快,在印度尼西亚也是如此。这激发了这个国家的游戏制作者更有创造力,创造出不同的游戏变体,并破坏了快速增长的游戏消费者。人物不仅是一种“视觉形式”,同时也是一种意识形态的表现,通过特定的视觉语言能够更加亲密和强烈地交流。不管是有意还是无意,角色都扮演着传达游戏开发者所创造的信息和理念的基本角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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