Deferred adaptive compute shading

Ian Mallett, Cem Yuksel
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引用次数: 4

Abstract

A primary advantage of deferred shading is eliminating wasted shading operations due to overdraw. We present a new algorithm that we call Deferred Adaptive Compute Shading, for providing further reduction in shading computations. Our method hierarchically shades the image while reducing the number of required shading operations to below one shading computation per pixel on average. We determine whether to shade a pixel or approximate it using previously shaded pixels around it, based on an estimate of the image variance at the pixel location. The algorithm is designed to dynamically reconfigure itself to achieve optimal warp coherence and measurable performance gain. We extensively evaluate our algorithm, demonstrating that it produces high-quality results and is robust and highly scalable while providing significant performance improvements in complex scenes.
延迟自适应计算阴影
延迟着色的主要优点是消除了由于透支而浪费的着色操作。我们提出了一种新的算法,我们称之为延迟自适应计算着色,以进一步减少着色计算。我们的方法分层地对图像进行阴影处理,同时将所需的阴影操作次数减少到平均每像素一次阴影计算以下。我们根据像素位置的图像方差估计,确定是对像素进行阴影处理还是使用之前阴影的像素对其进行近似处理。该算法被设计为动态重新配置自己,以达到最佳的翘曲相干性和可测量的性能增益。我们广泛评估了我们的算法,证明它产生高质量的结果,鲁棒性和高度可扩展性,同时在复杂场景中提供显着的性能改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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