Multi-resolution Meshes Deformation Based on Pyramid Coordinates

Sha Chen-min, Liu Bo, Ma Zhan-guo, Zhang Hong-bin
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引用次数: 2

Abstract

In this paper, we present a technique for multi-resolution meshes deformation based on pyramid coordinates. Pyramid coordinates are rotation invariant, and can achieve low distortion editing for large deformations. Their drawback is that the reconstruction process is nonlinear and time consuming especially for large meshes. In order to decrease the computational cost, the proposed method reduces the number of vertices involved in the deformation. We first construct a simplified mesh using a modified CPM algorithm; then edit the simplified meshes by pyramid coordinates based mesh detail presentation; finally, series of details are added to the deformed simplified mesh. Our algorithm can generate natural looking deformations more efficiently than the original pyramid coordinates method.
基于金字塔坐标的多分辨率网格变形
本文提出了一种基于金字塔坐标的多分辨率网格变形技术。金字塔坐标是旋转不变的,可以实现大变形的低失真编辑。它们的缺点是重建过程是非线性的,而且耗时,特别是对于大网格。为了减少计算量,该方法减少了涉及变形的顶点数。我们首先使用改进的CPM算法构建简化的网格;然后通过金字塔坐标的网格细节表示对简化后的网格进行编辑;最后,在变形后的简化网格上添加一系列细节。与原始的金字塔坐标法相比,我们的算法可以更有效地生成看起来更自然的变形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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