Multi-modal embodied agents scripting

Y. Arafa, A. Mamdani
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引用次数: 3

Abstract

Embodied agents present ongoing challenging agenda for research in multi-modal user interfaces and human-computer-interaction. Such agent metaphors will only be widely applicable to online applications when there is a standardised way to map underlying engines with the visual presentation of the agents. This paper delineates the functions and specifications of a mark-up language for scripting the animation of virtual characters. The language is called: Character Mark-up Language (CML) and is an XML-based character attribute definition and animation scripting language designed to aid in the rapid incorporation of lifelike characters/agents into online applications or virtual reality worlds. This multi-modal scripting language is designed to be easily understandable by human animators and easily generated by a software process such as software agents. CML is constructed based jointly on motion and multi-modal capabilities of virtual life-like figures. The paper further illustrates the constructs of the language and describes a real-time execution architecture that demonstrates the use of such a language as a 4G language to easily utilise and integrate MPEG-4 media objects in online interfaces and virtual environments.
多模态嵌入代理脚本
在多模态用户界面和人机交互研究中,具身代理提出了一个具有挑战性的议程。只有当有一种标准化的方法将底层引擎映射到代理的可视化表示时,这样的代理隐喻才会广泛适用于在线应用程序。本文描述了一种用于编写虚拟人物动画脚本的标记语言的功能和规范。这种语言被称为:角色标记语言(CML),是一种基于xml的角色属性定义和动画脚本语言,旨在帮助将逼真的角色/代理快速整合到在线应用程序或虚拟现实世界中。这种多模态脚本语言被设计为易于被人类动画师理解,并且易于由软件过程(如软件代理)生成。CML是基于虚拟逼真人物的运动和多模态能力共同构建的。本文进一步说明了该语言的结构,并描述了一个实时执行架构,演示了使用这种语言作为4G语言在在线界面和虚拟环境中轻松利用和集成MPEG-4媒体对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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