Extending The Use And Effectiveness Of The Monopoly® Board Game As An In-Class Economic Simulation In The Introductory Financial Accounting Course

Stephen B. Shanklin, C. Ehlen
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引用次数: 12

Abstract

This paper extends the use of the Monopoly ® board game as an economic simulation exercise designed to reinforce an understanding of how the accounting cycle impacts the financial statements used to evaluate management performance. This extension adds elements of debt not previously utilized to allow for an introduction of the fundamentals of ratio analysis at a foundation level in financial accounting instruction. This extended approach uses the rules and strategies of a familiar board game to create a simulation of business and economic realities, which then becomes an effective, interactive, in-class financial accounting practice set.  The unique combination of each player’s skill and luck provides for unlimited outcome possibilities, delivering an interpretive result that students can neither predict nor easily manipulate. This pedagogical approach serves to provide students with a sense of proprietorship in the activities of the instruction and fosters a competitive spirit to succeed in class activities that will ultimately be presented to the entire class. While the instructor surrenders a significant level of control in the class exercise, the uniqueness of each Monopoly ® team’s game results requires active engagement in-class and additional individual effort on the follow-up assignments outside the classroom.  In the previous use of the Monopoly ® board game, the class activity provided a valuable parallel for reality in practicing the financial accounting cycle and emphasizing its use by external parties. Because of the dynamic sense of capturing the “real-time” aspect of the game into finished financial statements for analysis, students start to sense a greater appreciation for the role that accounting cycle activities play in business reporting and the assessment of operating results. Using the Monopoly ® board game in the first course in financial accounting tends to generate a higher level of competitive energy in the classroom experience, with more actively engaged students grasping the nature and purpose of the financial accounting system more quickly and actively than with other pedagogical approaches previously used. More recently, using Microsoft Excel to reflect the game results and present the financial statements has added to the robust learning experience achieved by incorporating the Monopoly ® board game.
在财务会计导论课程中拓展大富翁棋盘游戏作为课堂经济模拟的使用和有效性
本文扩展了大富翁®棋盘游戏作为经济模拟练习的使用,旨在加强对会计周期如何影响用于评估管理绩效的财务报表的理解。这一扩展增加了以前没有利用的债务要素,以便在财务会计指导的基础水平上介绍比率分析的基本原理。这种扩展的方法使用一个熟悉的棋盘游戏的规则和策略来创建一个商业和经济现实的模拟,然后成为一个有效的、互动的、课堂上的财务会计实践集。每个玩家的技能和运气的独特组合提供了无限的结果可能性,提供了一个学生既不能预测也不能轻易操纵的解释性结果。这种教学方法为学生在教学活动中提供了一种主人主人感,并培养了一种竞争精神,从而在课堂活动中取得成功,最终将呈现给整个班级。虽然教师在课堂练习中交出了相当大的控制权,但每个大富翁团队的游戏结果的独特性需要在课堂上积极参与,并在课堂外的后续作业中付出额外的个人努力。在之前大富翁棋盘游戏的使用中,课堂活动为实践财务会计循环和强调外部各方的使用提供了有价值的平行现实。由于将游戏的“实时”方面捕捉到完成的财务报表中进行分析的动态感觉,学生们开始对会计循环活动在商业报告和经营结果评估中所起的作用有了更大的认识。在财务会计的第一门课程中使用大富翁®棋盘游戏往往会在课堂体验中产生更高水平的竞争能量,与以前使用的其他教学方法相比,更积极参与的学生更快、更积极地掌握财务会计系统的性质和目的。最近,使用微软Excel来反映游戏结果并呈现财务报表,增加了通过合并大富翁®棋盘游戏获得的强大学习经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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