People recognition using gamified ambiguous feedback

M. Brenner, Navid Mirza, E. Izquierdo
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引用次数: 14

Abstract

We present a semi-supervised approach to recognize faces or people while incorporating crowd-sourced and gamified feedback to iteratively improve recognition accuracy. Unlike traditional approaches which are often limited to explicit feedback, we model ambiguous feedback information that we implicitly gather through a crowd that plays a game. We devise a graph-based recognition approach that incorporates such ambiguous feedback to jointly recognize people across an entire dataset. Multiple experiments demonstrate the effectiveness of our gamified feedback approach.
使用游戏化模糊反馈的人识别
我们提出了一种半监督的方法来识别人脸或人,同时结合众包和游戏化反馈来迭代提高识别精度。与传统方法(通常局限于明确的反馈)不同,我们建立了模糊反馈信息模型,这些信息是我们从玩游戏的人群中隐性收集的。我们设计了一种基于图的识别方法,该方法结合了这种模糊反馈来共同识别整个数据集中的人。多个实验证明了我们的游戏化反馈方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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