Distinctive Traffic Characteristics of Pure and Game P2P Applications

Youngtae Han, Hong-Kyu Park
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引用次数: 4

Abstract

Many literatures related to game and Peer-to-Peer (P2P) applications are focused on the performance enhancement. Few years ago, game applications just use the client and server model. However, today many game applications use the P2P model. Thus, there are many similarities between P2P and game applications over the P2P model. Though, many network providers desire to know the distribution of applications on their networks. These similarities between game and P2P applications make hard to identify each other. Thus, we characterize the differences between game and P2P applications.
纯P2P和游戏P2P应用的不同流量特征
许多与游戏和P2P (Peer-to-Peer)应用相关的文献都集中在性能增强方面。几年前,游戏应用程序只使用客户机和服务器模型。然而,如今许多游戏应用程序都使用P2P模式。因此,P2P和基于P2P模型的游戏应用程序之间有许多相似之处。尽管如此,许多网络提供商都希望了解应用程序在其网络上的分布情况。游戏和P2P应用程序之间的这些相似之处使得很难识别彼此。因此,我们描述了游戏和P2P应用程序之间的区别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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