Resource systems in games: An analytical approach

Tróndur Justinussen, P. Rasmussen, Alessandro Canossa, J. Togelius
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引用次数: 1

Abstract

We describe an approach to using standard data mining algorithms to help analyse recurring themes in game design across several games, and to help suggest novel game design ideas. This is illustrated with the analysis of 119 different resource systems across 20 games. Clustering is used to validate the assignment of resources into archetypes; frequent pattern mining is used to find commonly co-occurring resource attributes; and decision tree induction is used to visualize the relations between resource archetypes. We discuss the relation between qualitative and quantitative analysis of game design and suggest that qualitative analysis is necessary but that quantitative methods can be of invaluable help.
分析游戏中的资源系统
我们描述了一种使用标准数据挖掘算法来帮助分析游戏设计中反复出现的主题,并帮助提出新颖的游戏设计理念的方法。这可以通过分析20款游戏中的119种不同资源系统来说明。聚类用于验证资源在原型中的分配;频繁模式挖掘用于发现共同出现的资源属性;并利用决策树归纳法将资源原型之间的关系可视化。我们讨论了游戏设计的定性和定量分析之间的关系,并建议定性分析是必要的,但定量方法可以提供宝贵的帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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