Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games

R. Beveridge, David Marshall, Shane Wilson, D. Coyle
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引用次数: 3

Abstract

Motion Onset Visually Evoked Potentials (mVEPs) are elicited by visual stimuli that offer a more elegant, less fatiguing visual presentation than other stimuli used in visual evoked potentials (VEPs) studies. mVEP for use in brain computer interface (BCI) video gaming offer users a pleasant presentation environment to play video games. Modern, commercially available video games are a popular form of entertainment offering visually compelling, dynamic and graphically complex environments. However, most popular games exhibit visually fatiguing properties such as moving, flashing imagery and complex 3D shapes which may hinder accuracies of certain BCI paradigms. Because mVEP relies on motion visual stimulus rather than flashing imagery, it may be more apposite for use within complex game environments than other VEPs such as P300 and SSVEP. In this study we investigate the potential impact of varying levels of graphical fidelity from commercially available video games within an mVEP BCI control scheme. Building on a previous study, which investigated simplistic 3D based game levels, the current study investigates increased visual complexity in commercially available games from five different generations of gaming console and from different genres. We compared the visual effects of each of the five games on mVEP detection accuracy and found some of the more primitive properties of video games such as the use of primary colours, dynamic character movement, flashing imagery and the pace of the games have an influence on detection accuracies. These findings provide information relevant to design of a mVEP BCI game which is visually appealing to a wide range of users whilst maintaining mVEP accuracies.
利用市售电子游戏对动作诱发视觉诱发电位的分类效应
运动诱发视觉诱发电位(mVEPs)是由视觉刺激引发的,与视觉诱发电位(VEPs)研究中使用的其他刺激相比,这些视觉刺激提供了更优雅、更少疲劳的视觉表现。用于脑机接口(BCI)视频游戏的mVEP为用户提供了一个愉快的演示环境来玩视频游戏。现代的商业电子游戏是一种流行的娱乐形式,它提供了视觉上引人注目、动态和图形复杂的环境。然而,大多数流行游戏呈现出视觉疲劳属性,如移动,闪烁图像和复杂的3D形状,这可能会阻碍某些BCI范例的准确性。因为mVEP依赖于运动视觉刺激而不是闪烁图像,它可能比其他vep(如P300和SSVEP)更适合在复杂的游戏环境中使用。在这项研究中,我们调查了在mVEP BCI控制方案中,来自商业视频游戏的不同级别的图像保真度的潜在影响。在之前调查简单3D游戏关卡的研究基础上,当前的研究调查了来自5代不同游戏主机和不同类型的商业游戏中增加的视觉复杂性。我们比较了这五款游戏的视觉效果对mVEP检测精度的影响,发现电子游戏的一些更原始的属性,如原色的使用、动态角色运动、闪烁图像和游戏的节奏都会对检测精度产生影响。这些发现为mVEP BCI游戏的设计提供了相关信息,既能在视觉上吸引广大用户,又能保持mVEP的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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