Computer Generated Caricature: A Survey

S. Sadimon, M. Sunar, D. Mohamad, H. Haron
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引用次数: 30

Abstract

Caricature is a pictorial representation of a person or subject in summarizing way by exaggerating the most distinctive features and simplifies the common features in order to make that subject different from others and at the same time, preserve the likeness of the subject. Computer Generated Caricature is developed in order to assist the user in producing caricature automatically or semi-automatically. It is derived from the rapid advance in computer graphics and computer vision and introduced as a part of computer graphics’ non-photo realistic rendering technologies as well. Recently, Computer Generated Caricature becomes particularly interesting research topic due to the advantageous features of privacy, security, simplification, amusement and their explosive emergent real-world application such as in magazine, digital entertainment, Internet and mobile application. On the basis of the previous facts, this paper surveys the uses of caricature in variety of applications, theories and rules in the art of drawing caricature, how these theories are simulated in the development of caricature generation system and the current research trend in this field. Computer generated caricature can be divided into two main categories based on their input data type: human centered approach and image processing approach. Next, process of generating caricature from input photo is explained briefly. It also reported the state of the art techniques in generating caricature by classifying it into four approaches: interactive, regularity-based, learning-based and predefined database of caricature illustration. Lastly, this paper will discuss relevant issues, problems and several promising direction of future research.
计算机生成漫画:一项调查
漫画是一种以概括的方式,通过夸张最鲜明的特征和简化共同特征来描绘人物或主题的图画,以使该主题与其他主题不同,同时保持主题的相似性。计算机生成漫画是为了帮助用户自动或半自动地制作漫画而开发的。它源于计算机图形学和计算机视觉的快速发展,也是计算机图形学非照片真实感渲染技术的一部分。近年来,计算机生成漫画因其具有隐私性、安全性、简化性、娱乐性等优势,以及在杂志、数字娱乐、互联网和移动应用等现实世界中爆炸性的应用而成为一个特别有趣的研究课题。在此基础上,本文综述了漫画在漫画艺术中的各种应用、理论和规律,以及这些理论如何在漫画生成系统的发展中得到模拟,以及目前该领域的研究趋势。计算机生成的漫画根据其输入数据类型可以分为两大类:以人为中心的方法和图像处理的方法。其次,简要说明了从输入照片生成漫画的过程。它还报告了产生漫画的最新技术,将其分为四种方法:交互式,基于规则的,基于学习的和预定义的漫画插图数据库。最后,对相关问题、存在的问题和未来的研究方向进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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