The Relation of Motivation Factors for Online Games With Personality Disorders, Addiction, Shyness, and Loneliness in Kuwait

Hasan A. Abbas
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引用次数: 1

Abstract

Drawing on the Self-Development Theory (SDT), this study examines the relation between the factors that motivate online gaming and the effects of addiction, shyness, and loneliness. We have modified the SDT theory by adding intrinsic and extrinsic factors to measure the degree of its effect on addiction in online gaming settings. Next, we develop a special instrument to measure gamers’ experience and their level of addiction. The sample is 671 online gamers who participated in an online survey. A confirmatory factor analysis and structured equation modeling tests are conducted to identify reliable factors and the goodness of fit of the research model. The findings show that the effect of addiction on shyness and loneliness is minor. Furthermore, loneliness is affected mostly by anxiety of others. In addition, the challenge of meeting the goals of gaming has the greatest effect on addiction. The study offers important implications for decision makers among family members such as parents and among society in general such as policy makers to avoid side effects of online gaming.
科威特网络游戏动机因素与人格障碍、成瘾、害羞和孤独的关系
利用自我发展理论(SDT),本研究探讨了促使网络游戏的因素与成瘾、害羞和孤独的影响之间的关系。我们修改了SDT理论,加入了内在和外在因素来衡量它对在线游戏成瘾的影响程度。接下来,我们开发了一种特殊的工具来衡量玩家的体验和成瘾程度。样本是671名参与在线调查的网络游戏玩家。通过验证性因子分析和结构方程模型检验,确定了研究模型的可靠因子和拟合优度。研究结果表明,成瘾对害羞和孤独的影响很小。此外,孤独感主要受他人焦虑的影响。此外,实现游戏目标的挑战对成瘾性的影响最大。该研究为家庭成员(如父母)和社会决策者(如政策制定者)提供了重要的启示,以避免网络游戏的副作用。
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