Metrics for evaluation of educational experiences: Will virtual reality have impact?

Rachel Ralph, Derek Jacoby, Y. Coady, D. Balachandar, Emily Burt, Nathan Hnguyen, JongJik Kim, Krisha Maclang, Steven Wong, Larry Bafia
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引用次数: 4

Abstract

Virtual Reality (VR) is poised to revolutionize education by immersing students in learning experiences in a way no other technology has before. In these early days of educational VR applications, it is critical to establish meaningful metrics to determine the potential benefits- and risks-of exposing elementary school students to interactive media using head mounted displays and hand held controllers. Previous work has determined that today's VR hardware is safe for children, but relatively little work has explored metrics educators could use to determine if the experience promoted learning. Based on established educational theoretical foundations, our work proposes metrics that directly align with 21st Century Learning. We propose combining questionnaires for Presence, Immersive Tendencies, and Flow, along with Rubric assessments for problem solving. The case study for our work is a new VR exhibit on the gold rush we are developing for the Royal British Columbia Museum.
评估教育体验的指标:虚拟现实会产生影响吗?
虚拟现实(VR)将以一种前所未有的方式让学生沉浸在学习体验中,从而彻底改变教育。在教育VR应用的早期阶段,建立有意义的指标来确定小学生使用头戴式显示器和手持控制器接触互动媒体的潜在利益和风险至关重要。之前的研究已经确定,今天的VR硬件对儿童来说是安全的,但相对较少的研究探索了教育工作者可以用来确定这种体验是否促进学习的指标。基于已建立的教育理论基础,我们的工作提出了与21世纪学习直接一致的指标。我们建议将存在、沉浸式倾向和流动的问卷与解决问题的规则评估结合起来。我们工作的案例研究是一个关于淘金热的新VR展览,我们正在为皇家不列颠哥伦比亚博物馆开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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