Estimation of scribble placement for painting colorization

Cristian Rusu, S. Tsaftaris
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引用次数: 6

Abstract

Image colorization has been a topic of interest since the mid 70's and several algorithms have been proposed that given a grayscale image and color scribbles (hints) produce a colorized image. Recently, this approach has been introduced in the field of art conservation and cultural heritage, where B&W photographs of paintings at previous stages have been colorized. However, the questions of what is the minimum number of scribbles necessary and where they should be placed in an image remain unexplored. Here we address this limitation using an iterative algorithm that provides insights as to the relationship between locally vs. globally important scribbles. Given a color image we randomly select scribbles and we attempt to color the grayscale version of the original. We define a scribble contribution measure based on the reconstruction error. We demonstrate our approach using a widely used colorization algorithm and images from a Picasso painting and the peppers test image. We show that areas isolated by thick brushstrokes or areas with high textural variation are locally important but contribute very little to the overall representation accuracy. We also find that for the case of Picasso on average 10% of scribble coverage is enough and that flat areas can be presented by few scribbles. The proposed method can be used verbatim to test any colorization algorithm.
估计涂鸦的位置为绘画着色
自70年代中期以来,图像着色一直是一个有趣的话题,并且已经提出了几种算法,给定灰度图像和彩色涂鸦(提示)产生彩色图像。最近,在艺术保护和文化遗产领域,也引入了这种方法,对以前阶段的绘画的B&W照片进行着色。然而,涂鸦的最小数量是多少,以及它们应该放在图像的哪里,这些问题仍然没有被探索。在这里,我们使用迭代算法来解决这一限制,该算法提供了关于局部与全局重要涂鸦之间关系的见解。给定一张彩色图像,我们随机选择涂鸦,并尝试对原始图像的灰度版本上色。我们定义了一个基于重构误差的潦草贡献度量。我们使用广泛使用的着色算法和来自毕加索绘画和辣椒测试图像的图像来演示我们的方法。我们发现,被粗笔触隔离的区域或具有高度纹理变化的区域在局部很重要,但对整体表征精度的贡献很小。我们还发现,对于毕加索来说,平均10%的涂鸦覆盖率就足够了,而平坦的区域可以用很少的涂鸦来呈现。所提出的方法可以逐字测试任何着色算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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