Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game

Liam Collins, Stefan Eylott, John Leedale, T. Graham
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引用次数: 2

Abstract

Traditional virtual reality games foster immersion by giving the player a first-person perspective of a three-dimensional world. Alaska Steve: Bite Frost Back takes a different approach by using the Oculus Rift's orientation tracking as a core game mechanic for 2D platforming. The use of virtual reality allows the player to maintain context while navigating and manipulating the large two-dimensional game world as the main character travels through it. The game's obstacles complement the use of virtual reality by requiring the player to quickly scan the game world independently of the main character.
阿拉斯加史蒂夫:使用虚拟现实增强2D平台游戏
传统的虚拟现实游戏通过给予玩家三维世界的第一人称视角来培养沉浸感。《Bite Frost Back》采用了不同的方法,将Oculus Rift的方向追踪作为2D平台的核心游戏机制。虚拟现实的使用让玩家能够在主角穿梭其间时,在导航和操纵大型二维游戏世界的同时保持情境。游戏的障碍与虚拟现实技术相辅相成,要求玩家独立于主角快速浏览游戏世界。
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