Efficient Simulation of Nested Hollow Sphere Intersections: for Dynamically Nested Compartmental Models in Cell Biology

Till Köster, K. Perumalla, A. Uhrmacher
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引用次数: 1

Abstract

In the particle-based simulation of cell-biological systems in continuous space, a key performance bottleneck is the computation of all possible intersections between particles. These typically rely for collision detection on solid sphere approaches. The behavior of cell biological systems is influenced by dynamic hierarchical nesting, such as the forming of, the transport within, and the merging of vesicles. Existing collision detection algorithms are found not to be designed for these types of spatial cell-biological models, because nearly all existing high performance parallel algorithms are focusing on solid sphere interactions. The known algorithms for solid sphere intersections return more intersections than actually occur with nested hollow spheres. Here we define a new problem of computing the intersections among arbitrarily nested hollow spheres of possibly different sizes, thicknesses, positions, and nesting levels. We describe a new algorithm designed to solve this nested hollow sphere intersection problem and implement it for parallel execution on graphical processing units (GPUs). We present first results about the runtime performance and scaling to hundreds of thousands of spheres, and compare the performance with that from a leading solid object intersection package also running on GPUs.
有效模拟嵌套空心球体相交:细胞生物学中动态嵌套区室模型
在连续空间中基于粒子的细胞生物系统模拟中,一个关键的性能瓶颈是粒子之间所有可能相交的计算。这些通常依赖于实心球体方法的碰撞检测。细胞生物系统的行为受到动态分层嵌套的影响,如囊泡的形成、囊泡内部的运输和囊泡的合并。现有的碰撞检测算法并不是为这些类型的空间细胞生物学模型设计的,因为几乎所有现有的高性能并行算法都集中在实心球体相互作用上。已知的实心球体交点算法返回的交点比嵌套空心球体实际发生的交点多。在这里,我们定义了一个新的问题,计算任意嵌套的空心球体之间的交点,这些球体可能有不同的尺寸、厚度、位置和嵌套水平。本文提出了一种新的求解嵌套空心球相交问题的算法,并在图形处理单元(gpu)上实现了并行执行。我们给出了关于运行时性能和缩放到数十万个球体的第一个结果,并将性能与同样运行在gpu上的领先实体对象交叉包的性能进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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