A quantitative comparison of the most sophisticated EOG-based eye movement recognition techniques

M. Duvinage, J. Cubeta, T. Castermans, M. Petieau, T. Hoellinger, G. Cheron, T. Dutoit
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引用次数: 5

Abstract

Although ElectroOculoGraphic (EOG) signals have been intensively used for human-machine interfaces, none of the available eye movement recognition techniques have been objectively compared to each other. In this paper, we propose to compare two widely known techniques (the standard R. Barea (RB) and A. Bulling (AB)'s works) and a Spiking Neural Network based approach. We also suggest several potential improvements that were all assessed according to the Fl-score. Additionally, we investigate 3 different target configurations on the screen: 3×3, 3×5 and 5×5. This aims at detecting which configuration can reach the best bitrate. Finally, double blink and wink detectors are Fl-score evaluated to estimate their relevancy as a mouse click. In this 6-healthy-subject experiment, we observed that both RB and AB methods provide fairly similar results. According to the bitrate analysis while considering complexity, the 3×3 is the most suitable interface. Among the different potential enhancements, the clustering approach instead of a fixed grid leads to a much quicker learning procedure. Regarding the eye mouse click detectors, their performance should be high enough to be used in a reliable interface.
最复杂的基于眼电信号的眼动识别技术的定量比较
虽然眼电图(EOG)信号已被广泛用于人机界面,但目前还没有一种可用的眼动识别技术进行客观的比较。在本文中,我们建议比较两种广为人知的技术(标准的R. bararea (RB)和a . Bulling (AB)的作品)和基于spike神经网络的方法。我们还建议了一些潜在的改进,这些改进都是根据fl分数进行评估的。此外,我们在屏幕上研究了3种不同的目标配置:3×3, 3×5和5×5。它的目的是检测哪种配置可以达到最佳比特率。最后,对双眨和眨眼检测器进行l-score评估,以估计它们与鼠标点击的相关性。在这个6名健康受试者的实验中,我们观察到RB和AB方法提供了相当相似的结果。在考虑复杂度的同时,根据比特率分析,3×3是最合适的接口。在不同的潜在增强中,聚类方法而不是固定网格导致更快的学习过程。对于眼睛鼠标点击检测器,其性能应该足够高,以用于可靠的界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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