Pengembangan Game Edukasi Pengenalan Rambu-Rambu Lalu Lintas TK Kemala Bhayangkari 31 Salatiga

Ahmad Zainudin, A. Priyadi, Dewi Prehantini Wahyuningtyas
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Abstract

Educational game is a game which is specifically designed as a tool to accomplish educational needs. Therefore, it has to be projected in an exact precision to achieve its goal: educating, and increasing the user knowledge and skills. There are some problems which frequently happened at TK Kemala Bhayangkari 31 Salatiga, firstly, the number of props of traffic signs is limited so it is not proportional to the number of meetings in the existing curriculum and students must repeat the same material. Secondly, there isn’t suitable learning support media to add props to traffic signs that are still lacking. The software used in this game development was Adobe Flash CS6. The research was conducted through R&D; Research and Development method by processed through some stages. First, problem identification stage, then, data collection, product design, design validation, design revision, and the final step was the product trials. The validation was carried out by the expert validators and product user. Based on the research conducted, it concluded that this game has 43 signs which fulfill the number of signs that must be taught to students according to the curriculum at TK Kemala Bhayangkari 31 Salatiga, 18% which is most often found on the road from the total number of traffic signs in the Minister of Transportation Regulation No. 13 years 2014.  
游戏开发教育指示卡玛拉·巴扬卡里31沙拉3
教育游戏是专门为满足教育需要而设计的游戏工具。因此,它必须以精确的精度投射,以实现其目标:教育和增加用户的知识和技能。TK Kemala Bhayangkari 31 Salatiga经常出现一些问题,首先,交通标志道具的数量有限,因此与现有课程中的会议次数不成比例,学生必须重复相同的材料。其次,缺乏合适的学习支持媒体来为交通标志添加道具。本游戏开发使用的软件是Adobe Flash CS6。研究是通过研发进行的;研究和开发方法是通过几个阶段来处理的。首先是问题识别阶段,然后是数据收集、产品设计、设计验证、设计修改,最后一步是产品试验。验证由专家验证人员和产品用户进行。根据所进行的研究,它得出的结论是,这个游戏有43个标志,这些标志满足了根据TK Kemala Bhayangkari 31 Salatiga课程必须教给学生的标志数量,18%是最常见的,从交通运输部长条例第13号2014年的交通标志总数中发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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