Shape from shading and polarization constrained by approximate shape

Wataru Muraoroshi, D. Miyazaki
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Abstract

We propose a method which estimates the surface normal from shading information and polarization information. Unlike photometric stereo techniques which use three lights, shape-from-shading uses a single light and is an ill-posed problem. Therefore, to uniquely determine the surface normal using a shape-from-shading method, additional assumptions or additional inputs are required. We use polarization for additional input, because polarization can constrain the surface normal. One example of common assumption is to limits the target object to be a single color, but such assumption restricts the application field. Therefore, we use an approximate shape of the object to solve this problem. Thanks to this approximate shape, we can estimate the surface normal of multi-colored object.
形状从阴影和偏振约束的近似形状
提出了一种利用阴影信息和偏振信息估计表面法线的方法。与使用三个光的光度立体技术不同,阴影形状使用单个光,是一个不适定的问题。因此,为了使用形状-阴影方法唯一地确定表面法线,需要额外的假设或额外的输入。我们使用偏振作为附加输入,因为偏振可以约束表面法线。常见假设的一个例子是将目标对象限制为单一颜色,但这种假设限制了应用程序字段。因此,我们使用物体的近似形状来解决这个问题。利用这种近似形状,我们可以估计出多色物体的表面法线。
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