Naval Wargaming as a Teaching Tool for Warship Design Engineers

N. Bradbeer
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Abstract

There is growing interest in the use of wargaming as an educational tool. Typically this has been used to train military personnel or students of defence or international relations, with a focus on the decisions made during a conflict. Wargaming offers several advantages as a pedagogical tool, in particular that it immerses students in a decision-making process in a way which can help develop deeper understanding. UCL has been using wargaming as a teaching tool within its Naval Architecture and Marine Engineering MSc programs for several years. They are used to develop student awareness of the naval domain, to explore the sensitivity of warship capabilities to various design choices, and to informally assess the capability of students’ final capstone designs. This requires wargames which reflect the impact of detailed design decisions like watertight subdivision, damaged stability performance and arrangement of auxiliary supplies and distribution networks. Since no commercially available wargames could be found that offered sufficient granularity in those areas, a family of architecture-focussed wargames was developed in-house between 2015 and 2021. These games were used in teaching seminars, in student study groups and in informal class-wide wargame nights at the end of design exercises. This paper presents a summary of the UCL wargame development program and draws out lessons learned and suggestions for educators considering a similar approach.
海军兵棋游戏作为军舰设计工程师的教学工具
人们对将兵棋推演作为一种教育工具越来越感兴趣。这通常用于培训军事人员或国防或国际关系专业的学生,重点是在冲突期间作出的决定。Wargaming作为一种教学工具提供了一些优势,特别是它能够让学生沉浸在决策过程中,从而帮助他们更深入地理解游戏。多年来,伦敦大学学院一直将兵棋推演作为其海军建筑和海洋工程硕士课程的教学工具。它们被用来培养学生对海军领域的意识,探索军舰能力对各种设计选择的敏感性,并非正式地评估学生最终顶点设计的能力。这就要求兵棋推演能够反映出细节设计决策的影响,如水密分区、受损稳定性性能以及辅助补给和分配网络的安排。由于没有商业上可用的兵棋可以在这些领域提供足够的粒度,因此在2015年至2021年间,我们内部开发了一系列以架构为重点的兵棋。这些游戏被用于教学研讨会、学生学习小组以及设计练习结束后的非正式班级战争游戏之夜。本文对UCL兵棋推演开发项目进行了总结,并为考虑采用类似方法的教育工作者提供了经验教训和建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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