Design recovery of real-time graphical applications using video

Clarence Dang, Anh Vinh Le, Amir Michail, Kim Cuong Pham, Tran Quan Pham, Jasper Timm
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引用次数: 0

Abstract

We propose an approach to design recovery of real-time graphical applications - such as flight simulators and games - that uses video to link lower-level code events with their higher-level graphical manifestations. Such a link can be used for both top-down and bottom-up design recovery. Top-down, one can identify an interesting visual event in the video and then see which lower-level code event(s) are responsible for it. Bottom-up, one can explain code of interest by seeing the sorts of high-level visual events in the video to which that code corresponds. The link between low-level code events and high-level visual events can be established by inspection or through an automated technique. As an example of the latter, clicking on a falling creature in the video would yield code specific to the falling creature - excluding irrelevant code from other walking/climbing creatures at that same moment in the video. We shall demonstrate by example how our design recovery method sheds light on the design of real-time graphical applications.
利用视频设计恢复实时图形应用程序
我们提出了一种方法来设计实时图形应用程序的恢复-例如飞行模拟器和游戏-使用视频将低级代码事件与其高级图形表现联系起来。这种链接既可以用于自顶向下的设计恢复,也可以用于自底向上的设计恢复。自顶向下,可以在视频中识别有趣的视觉事件,然后查看哪个较低级别的代码事件负责该事件。自底向上,可以通过查看代码对应的视频中的高级视觉事件来解释感兴趣的代码。低级代码事件和高级可视事件之间的联系可以通过检查或通过自动化技术来建立。作为后者的一个例子,点击视频中掉落的生物将产生特定于掉落生物的代码——排除了视频中同一时刻其他行走/攀爬生物的无关代码。我们将通过实例说明我们的设计恢复方法如何为实时图形应用程序的设计提供启发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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