The Next Generation of Virtual Reality: Recommendations for Accessible and Ergonomic Design

Brendan A. Ciccone, Shannon K. T. Bailey, Joanna E. Lewis
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引用次数: 6

Abstract

Virtual reality (VR) device prices drastically declined in the past decade, leading to a shift in the VR market. As VR enters the mainstream, the design of both VR hardware and software must evolve to meet the needs of diverse users. Current systems appeal to niche consumers who are willing and able to use VR despite bulky hardware and accessibility barriers in software. The current review outlines the limitations of current VR systems and proposes ways in which designs can be iterated to produce more ergonomic and accessible systems for a broader range of users.
下一代虚拟现实:可访问和人体工程学设计的建议
在过去的十年里,虚拟现实(VR)设备的价格急剧下降,导致了VR市场的转变。随着VR进入主流,VR硬件和软件的设计必须不断发展,以满足不同用户的需求。目前的系统吸引的是那些愿意并且能够使用VR的小众消费者,尽管硬件体积庞大,软件的可访问性存在障碍。当前的综述概述了当前VR系统的局限性,并提出了设计可以迭代的方法,以生产更符合人体工程学和更广泛用户可访问的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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