Usable live programming

Sean McDirmid
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引用次数: 96

Abstract

Programming today involves code editing mixed with bouts of debugging to get feedback on code execution. For programming to be more fluid, editing and debugging should occur concurrently as live programming. This paper describes how live execution feedback can be woven into the editor by making places in program execution, not just code, navigable so that evaluation results can be probed directly within the code editor. A pane aside the editor also traces execution with entries that are similarly navigable, enabling quick problem diagnosis. Both probes and traces are refreshed continuously during editing, and are easily configured based on debugging needs. We demonstrate the usefulness of this live programming experience with a prototype.
可用的现场编程
今天的编程包括代码编辑和调试,以获得代码执行的反馈。为了使编程更加流畅,编辑和调试应该作为实时编程同时进行。本文描述了如何将实时执行反馈编织到编辑器中,通过使程序执行(而不仅仅是代码)的位置可导航,从而可以在代码编辑器中直接探测评估结果。编辑器旁边的窗格还使用类似可导航的条目跟踪执行情况,从而支持快速诊断问题。探针和跟踪都在编辑过程中不断刷新,并且很容易根据调试需要进行配置。我们用一个原型来演示这种实时编程经验的有用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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