A Methodology for Incorporating Creativity into Lesson Plans

Diana Ragbir-Shripat, P. Mohan
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引用次数: 1

Abstract

This paper presents a methodology for incorporating creativity in lesson plans. The methodology consists of 5 steps designed to elicit the creative thinking of learners based on the Process and Place aspects of creativity research. The final step of the methodology results in the production of a lesson plan (or learning design) for drawing out creativity in learners without adding additional topics to a lesson. The paper also describes a software prototype, The Muse, which was developed to evaluate the methodology. The evaluation involved a teacher using The Muse to create a lesson plan, successfully following all the steps of the methodology. Additionally, The Muse executed this lesson plan, which students followed successfully for six weeks as they worked on a creative project. The research described in the paper makes an important contribution to creativity research by showing how a learner’s creative process can be tracked digitally, in real-time.
将创造性融入教案的方法论
本文提出了一种将创造性融入教案的方法。该方法由5个步骤组成,旨在基于创造力研究的过程和地点方面引发学习者的创造性思维。该方法的最后一步是制作课程计划(或学习设计),以在不增加额外主题的情况下激发学习者的创造力。本文还描述了一个软件原型,Muse,它是用来评估方法论的。评估包括一位教师使用Muse创建一个课程计划,成功地遵循了方法论的所有步骤。此外,缪斯执行了这个课程计划,学生们在完成一个创意项目时成功地遵循了六个星期。论文中描述的研究通过展示如何以数字方式实时跟踪学习者的创造过程,为创造力研究做出了重要贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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