Mapping Volumetric Meshes to Point-based Motion Models

Thomas Jund, A. Allaoui, Emmanuelle Darles, Xavier Skapin, P. Meseure, Annie Luciani
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引用次数: 5

Abstract

Particle-based models produce various, flexible and optimized animations. Intrinsically, they are neither based on a boundary representation nor on volumetric objet meshed representations. Thus, they raise rendering issues since they do not contain enough geometrical information and do not even provide an underlying spatial topology. Consequently, various geometrical shapes can be used to render a motion produced by a meshless model, leading to different visual interpretations. To our knowledge, there is no generic methods to associate any set of points in motion with a topology-based geometric model. In this paper, we propose a framework to map arbitrary volumetric meshes to arbitrary point-based motions and to control the topological changes. Therefore, from only one motion description, different visual results can be obtained. This framework breaks down into three distinct processes: a particles to vertices mapping, the definition of a motion function and the definition of topological modifications and events triggering them. We show how the manipulation of these parameters allows to experiment different mappings for a particular motion and that our framework includes most of previous known mappings.
映射体网格到基于点的运动模型
基于粒子的模型产生各种灵活和优化的动画。本质上,它们既不是基于边界表示,也不是基于体积对象网格表示。因此,它们提出了渲染问题,因为它们不包含足够的几何信息,甚至不提供底层空间拓扑。因此,可以使用各种几何形状来渲染由无网格模型产生的运动,从而产生不同的视觉解释。据我们所知,目前还没有通用的方法来将任何一组运动中的点与基于拓扑的几何模型联系起来。在本文中,我们提出了一个框架来映射任意体积网格到任意基于点的运动,并控制拓扑变化。因此,仅从一种运动描述中可以获得不同的视觉结果。这个框架分解为三个不同的过程:粒子到顶点的映射,运动函数的定义,拓扑修改和触发它们的事件的定义。我们展示了这些参数的操作如何允许实验不同的映射为一个特定的运动,我们的框架包括大多数以前已知的映射。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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