{"title":"The Herbalist Game Edukasi Pengobatan Herbal Berbasis Android","authors":"Irawan Afrianto, Rifan Muhammad Furqon","doi":"10.21456/VOL8ISS2PP141-148","DOIUrl":null,"url":null,"abstract":"Herbal treatment is a method of treatment using natural ingredients that are all around us. Introducing herbal medicines and treatments can be performed using educational games. The purpose of this research is to develop educational games that can teach users to be able to know the ingredients of herbs and how to process it into a drug to cure a disease. The method used in the development of this educational game is multimedia development life cycle (MDLC). The MDLC method is used to develop this educational game, starting with the concept definition stage, the design phase, followed by the collecting material stage, followed by the assembly stage, testing, and ending with the distribution stage. This educational game is a type of simulation that visualizes the form of herbal ingredients, and how to manufacture herbal medicine derived from these materials to cure a disease. Games using mobile devices have advantages that learning can be done anywhere and anytime, so the android platform is chosen as the media development of this educational game. Educational game testing is done using the alpha method to determine the functionality of the application, and beta test to the user. Alpha testing shows that every functionality in this educational game has gone well. While beta testing conducted with questionnaires shows that this educational game is enough to help users add knowledge about herbal ingredients and how to make herbal remedies through images, animation and how to play. In addition, the interface of this game is quite interesting and easy to use.","PeriodicalId":123899,"journal":{"name":"Jurnal Sistem Informasi Bisnis","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Sistem Informasi Bisnis","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21456/VOL8ISS2PP141-148","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
Herbal treatment is a method of treatment using natural ingredients that are all around us. Introducing herbal medicines and treatments can be performed using educational games. The purpose of this research is to develop educational games that can teach users to be able to know the ingredients of herbs and how to process it into a drug to cure a disease. The method used in the development of this educational game is multimedia development life cycle (MDLC). The MDLC method is used to develop this educational game, starting with the concept definition stage, the design phase, followed by the collecting material stage, followed by the assembly stage, testing, and ending with the distribution stage. This educational game is a type of simulation that visualizes the form of herbal ingredients, and how to manufacture herbal medicine derived from these materials to cure a disease. Games using mobile devices have advantages that learning can be done anywhere and anytime, so the android platform is chosen as the media development of this educational game. Educational game testing is done using the alpha method to determine the functionality of the application, and beta test to the user. Alpha testing shows that every functionality in this educational game has gone well. While beta testing conducted with questionnaires shows that this educational game is enough to help users add knowledge about herbal ingredients and how to make herbal remedies through images, animation and how to play. In addition, the interface of this game is quite interesting and easy to use.
草药治疗是一种使用我们身边的天然成分的治疗方法。可以通过教育游戏来介绍草药和治疗方法。这项研究的目的是开发教育游戏,教用户能够了解草药的成分,以及如何将其加工成药物来治疗疾病。本教育游戏的开发采用多媒体开发生命周期(multimedia development life cycle, MDLC)方法。本教育类游戏的开发采用MDLC方法,从概念定义阶段、设计阶段开始,然后是收集资料阶段、组装阶段、测试阶段,最后是分发阶段。这个教育游戏是一种模拟,可视化草药成分的形式,以及如何制造从这些材料中提取的草药来治疗疾病。使用移动设备的游戏具有随时随地学习的优点,所以选择android平台作为这款教育游戏的媒体开发。教育性游戏测试是使用alpha方法来确定应用程序的功能,并对用户进行beta测试。Alpha测试显示,这款教育类游戏的每个功能都运行良好。而通过问卷调查进行的beta测试表明,这款教育游戏足以帮助用户通过图像,动画和如何玩来增加草药成分和如何制作草药的知识。此外,这个游戏的界面是相当有趣和易于使用。