Behavioral specification of GOF design patterns with LOTOS

M. Saeki
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引用次数: 28

Abstract

Software patterns such as gang-of-four (GOF) design patterns are a promising approach for developing software of high quality with less effort. To design larger and complicated software, we often combine design patterns into a larger one, and in this situation obtaining a consistent combination of patterns is important. More concretely, the techniques for checking if the combined patterns are consistently collaborated from a behavioral view is a crucial issue. We propose a technique to define the behavior of the design patterns based on the formal description technique LOTOS (Language of Temporal Ordering Specification). By executing the behavioral descriptions on a LOTOS simulator, we can check the behavioral consistency of the patterns. We also illustrate how our technique works well by using the combination of GOF composite and command patterns.
基于LOTOS的GOF设计模式行为规范
软件模式,如四人组(GOF)设计模式是一种很有前途的方法,可以用较少的努力开发高质量的软件。为了设计更大更复杂的软件,我们经常将设计模式组合成一个更大的模式,在这种情况下,获得一致的模式组合是很重要的。更具体地说,从行为角度检查组合模式是否一致协作的技术是一个关键问题。我们提出了一种基于时间顺序规范语言(LOTOS)的形式化描述技术来定义设计模式的行为。通过在LOTOS模拟器上执行行为描述,我们可以检查模式的行为一致性。我们还通过使用GOF复合模式和命令模式的组合来说明我们的技术如何很好地工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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