Object-based coding for Kinect depth and color videos

Cuiling Lan, Jizheng Xu, Feng Wu
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引用次数: 4

Abstract

Simultaneously capturing of color and depth videos, e.g. with Kinect, favors many applications and has become very popular. Efficient representation and compression of such data is important yet challenging. In this paper, we have designed an object-based coding system to compress Kinect-like depth and color videos. Segmentation is first conducted to obtain different object planes, where a mask image is utilized to identify them. We compress depth and color images respectively using the proposed object-based coding codec, which is designed based on High Efficiency Video Coding (HEVC). The mask image is losslessly compressed by adding a new context-based mode to HEVC. To assure the alignment of object boundaries on the depth image and those on the color image, a pre-processing is conducted over the depth image. The separate coding of the different object planes for the depth image can avoid the inefficiency coding of edges blocks at object boundaries and thus bring obvious coding gain. Moreover, the attractive functionality of “content-based” coding which permits the transmission of the interested object planes rather than an entire image provides a practical way to decrease the bitrate.
Kinect深度和颜色视频的基于对象的编码
同时捕捉彩色和深度视频,例如用Kinect,支持许多应用程序,并已变得非常流行。有效地表示和压缩这些数据很重要,但也很有挑战性。在本文中,我们设计了一个基于对象的编码系统来压缩类似kinect的深度和彩色视频。首先进行分割,得到不同的目标平面,利用掩模图像进行识别。采用基于高效视频编码(High Efficiency Video coding, HEVC)的基于对象的编码编解码器分别对深度图像和彩色图像进行压缩。通过在HEVC中添加新的基于上下文的模式,对蒙版图像进行无损压缩。为了保证深度图像上的目标边界与彩色图像上的目标边界对齐,对深度图像进行预处理。对深度图像的不同目标平面进行单独编码,可以避免目标边界处边缘块编码效率低下的问题,从而带来明显的编码增益。此外,“基于内容”编码的诱人功能允许传输感兴趣的对象平面而不是整个图像,这为降低比特率提供了一种实用的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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