Shape Recognition Using Vector Quantization

A. D. Lillo, G. Motta, J. Storer
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引用次数: 4

Abstract

We present a framework to recognize objects in images based on their silhouettes. In previous work we developed translation and rotation invariant classification algorithms for textures based on Fourier transforms in the polar space followed by dimensionality reduction. Here we present a new approach to recognizing shapes by following a similar classification step with a "soft" retrieval algorithm where the search of a shape database is based on the VQ centroids found by the classification step. Experiments presented on the MPEG-7 CE-Shape 1 database show significant gains in retrieval accuracy over previous work. An interesting aspect of this recognition algorithm is that the first phase of classification seems to be a powerful tool for both texture and shape recognition.
基于矢量量化的形状识别
我们提出了一个基于轮廓来识别图像中的物体的框架。在之前的工作中,我们开发了基于极性空间傅里叶变换的纹理平移和旋转不变分类算法,然后进行降维。在这里,我们提出了一种新的识别形状的方法,通过类似的分类步骤和“软”检索算法,其中形状数据库的搜索是基于分类步骤找到的VQ质心。在MPEG-7 CE-Shape 1数据库上进行的实验表明,与以前的工作相比,检索精度有了显著提高。该识别算法的一个有趣的方面是,分类的第一阶段似乎是纹理和形状识别的强大工具。
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