Limiting dynamics for Q-learning with memory one in two-player, two-action games

J. Meylahn
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引用次数: 1

Abstract

We develop a computational method to identify all pure strategy equilibrium points in the strategy space of the two-player, two-action repeated games played by Q-learners with one period memory. In order to approximate the dynamics of these Q-learners, we construct a graph of pure strategy mutual best-responses. We apply this method to the iterated prisoner’s dilemma and find that there are exactly three absorbing states. By analyzing the graph for various values of the discount factor, we find that, in addition to the absorbing states, limit cycles become possible. We confirm our results using numerical simulations.
限制动态的Q-learning与记忆,一个在双人,双动作游戏
我们开发了一种计算方法,用于识别具有单周期记忆的q -学习者所玩的二人双动作重复博弈的策略空间中的所有纯策略平衡点。为了近似这些q -学习者的动态,我们构造了一个纯策略相互最佳反应的图。我们将此方法应用于迭代囚徒困境,发现有三种吸收状态。通过对不同折现因子值的图的分析,我们发现,除了吸收态之外,极限环也是可能的。我们用数值模拟证实了我们的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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