{"title":"Augmented Reality in Childhood Education: Research and Development","authors":"Mariyam Shaaha Shahid","doi":"10.1109/ICECCME55909.2022.9987942","DOIUrl":null,"url":null,"abstract":"Augmented Reality is a technology being used in an increasing number of fields as of late. This involves the field of education, where it is used in a variety of ways as an educational tool for all ages. This paper aims to research and design the components that such a digital application for preschool-aged children comprises, in order to create one. Various existing works are explored and analysed for the purpose of determining the optimal method to carry out specific functions. The educational aspect is Dhivehi-based, in an attempt to solve the problem of a lack of such applications in the digital market. This paper also highlights the results of a market study that was carried out to determine the demand for an application of this kind in the Maldivian community. System design is underlined, along with the details of a prototype in the current stage of development.","PeriodicalId":202568,"journal":{"name":"2022 International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICECCME55909.2022.9987942","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Augmented Reality is a technology being used in an increasing number of fields as of late. This involves the field of education, where it is used in a variety of ways as an educational tool for all ages. This paper aims to research and design the components that such a digital application for preschool-aged children comprises, in order to create one. Various existing works are explored and analysed for the purpose of determining the optimal method to carry out specific functions. The educational aspect is Dhivehi-based, in an attempt to solve the problem of a lack of such applications in the digital market. This paper also highlights the results of a market study that was carried out to determine the demand for an application of this kind in the Maldivian community. System design is underlined, along with the details of a prototype in the current stage of development.