An optimal client buffer model for multiplexing HTTP streams

Saayan Mitra, Viswanathan Swaminathan
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引用次数: 5

Abstract

The basic tenet of HTTP streaming is to deliver fragments of video and audio that are individually addressable chunks of content over HTTP. Some media players consume incoming video and audio data only in a time ordered multiplexed format. If alternate tracks need to be added post packaging of the media, it has to be repackaged that involves duplication resulting in multiple multiplexed files. Additionally for adaptive streaming, a set of all those files need to be added for each bitrate. Alternatively, it is more efficient to store component tracks separately, fetching only the required tracks and multiplexing audio and video in the client before sending the data to the decoder. To deliver an optimal viewing experience, the client has to take care of the seemingly conflicting constraints viz., handling the network jitter, minimizing the time to switch to an alternate track and minimizing the live latency. For instance, to absorb more network jitter more data should be available in the buffers but this would increase the switching latency. We introduce a formal buffer model for a client that gathers video and audio fragments and multiplexes them on the fly. This model uses separate video and audio buffers, a multiplexed buffer in the application, and decoding buffer associated with the decoder. We model the buffer sizes, their thresholds to request data from the network, and the rate of transfer of data between buffers. We show that these buffers can be designed varying these parameters to optimize for the above constraints. This buffer model can also be leveraged for deciding when to switch in adaptive bitrate streaming. We further validate these by experimental results from our implementation.
用于多路复用HTTP流的最佳客户端缓冲模型
HTTP流的基本原则是通过HTTP传递视频和音频片段,这些片段是可单独寻址的内容块。一些媒体播放器仅以时间顺序的多路复用格式使用传入的视频和音频数据。如果需要在媒体打包后添加替代轨道,则必须重新打包,这涉及到复制,从而产生多个多路复用文件。此外,对于自适应流,需要为每个比特率添加一组所有这些文件。或者,单独存储组件轨道更有效,在将数据发送到解码器之前,只获取所需的轨道并在客户端中复用音频和视频。为了提供最佳的观看体验,客户端必须处理看似冲突的约束,即处理网络抖动,尽量减少切换到备用轨道的时间,并尽量减少实时延迟。例如,为了吸收更多的网络抖动,应该在缓冲区中提供更多的数据,但这会增加交换延迟。我们为客户端引入了一个正式的缓冲区模型,该模型可以实时收集视频和音频片段并进行多路复用。该模型使用单独的视频和音频缓冲区、应用程序中的多路复用缓冲区以及与解码器相关的解码缓冲区。我们对缓冲区大小、从网络请求数据的阈值以及缓冲区之间的数据传输速率进行了建模。我们表明,这些缓冲区可以通过改变这些参数来设计,以优化上述约束。这个缓冲模型还可以用于决定何时切换自适应比特率流。我们通过实际实现的实验结果进一步验证了这些结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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