Dynamic 3D Mesh Reconstruction Based on Nonrigid Iterative Closest-Farthest Points Registration

Farzam Tajdari, Felix Kwa, Christiaan Versteegh, T. Huysmans, Yu Song
{"title":"Dynamic 3D Mesh Reconstruction Based on Nonrigid Iterative Closest-Farthest Points Registration","authors":"Farzam Tajdari, Felix Kwa, Christiaan Versteegh, T. Huysmans, Yu Song","doi":"10.1115/detc2022-90073","DOIUrl":null,"url":null,"abstract":"\n Fitting apparel and apparel in performing different activities is essential for the functional yet comfortable experience of the user. 4D scans, i.e. 3D scans in continuous timestamps, of the body (part) in performing those activities are the basis for the design of garments/apparel in 4D. In this paper, we proposed a semi-automatic workflow for constructing 4D scans of the body parts with the emphasis on registering noisy scans at a given timestamp. Continuous 3D scans regarding the moving body parts are captured first from different depth cameras from different view angles. In a given timestamp, the collected 3D scans are roughly aligned to a template using the rigid Iterative Closest Points (ICP) algorithm. Then these scans are further registered using a newly proposed non-rigid Iterative Closest-Farthest Points (ICFP) algorithm, in which correspondences between the source and the target are established by either closest or farthest points based on the newly defined logical distance concept and the probability theory. Experimental results indicated that the ICFP method is robust against noise and the scanning accuracy can be as high as 3.4 %. It also reveals that, for the human foot, the differences of ball width and ball angles between the loaded and the unloaded situation can be as large as 8 mm and 2 degrees, respectively. This highlights the importance of using 4D scan in designing garments and apparel.","PeriodicalId":382970,"journal":{"name":"Volume 2: 42nd Computers and Information in Engineering Conference (CIE)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Volume 2: 42nd Computers and Information in Engineering Conference (CIE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1115/detc2022-90073","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

Fitting apparel and apparel in performing different activities is essential for the functional yet comfortable experience of the user. 4D scans, i.e. 3D scans in continuous timestamps, of the body (part) in performing those activities are the basis for the design of garments/apparel in 4D. In this paper, we proposed a semi-automatic workflow for constructing 4D scans of the body parts with the emphasis on registering noisy scans at a given timestamp. Continuous 3D scans regarding the moving body parts are captured first from different depth cameras from different view angles. In a given timestamp, the collected 3D scans are roughly aligned to a template using the rigid Iterative Closest Points (ICP) algorithm. Then these scans are further registered using a newly proposed non-rigid Iterative Closest-Farthest Points (ICFP) algorithm, in which correspondences between the source and the target are established by either closest or farthest points based on the newly defined logical distance concept and the probability theory. Experimental results indicated that the ICFP method is robust against noise and the scanning accuracy can be as high as 3.4 %. It also reveals that, for the human foot, the differences of ball width and ball angles between the loaded and the unloaded situation can be as large as 8 mm and 2 degrees, respectively. This highlights the importance of using 4D scan in designing garments and apparel.
基于非刚体迭代最近邻点配准的动态三维网格重建
在不同的活动中试穿服装和服装对于用户的功能和舒适体验至关重要。进行这些活动时身体(部分)的4D扫描,即连续时间戳的3D扫描,是4D服装/服装设计的基础。在本文中,我们提出了一种半自动的工作流程,用于构建身体部位的4D扫描,重点是在给定时间戳注册噪声扫描。首先从不同深度的相机从不同视角捕获关于运动身体部位的连续3D扫描。在给定的时间戳中,使用刚性迭代最近点(ICP)算法将收集的3D扫描大致对齐到模板。然后使用新提出的非刚性迭代最近-最远点(ICFP)算法进一步注册这些扫描,其中基于新定义的逻辑距离概念和概率论,源和目标之间的对应关系由最近点或最远点建立。实验结果表明,该方法对噪声具有较强的鲁棒性,扫描精度可达3.4%。结果还表明,对于人足而言,在加载和卸载情况下,球宽和球角的差异可分别大至8 mm和2度。这突出了在设计服装和服装时使用4D扫描的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信