Formalising Design Patterns in Predicate Logic

Ian Bayley
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引用次数: 43

Abstract

Design patterns are traditionally outlined in an informal manner. If they could be formalised, we could derive tools that automatically recognise design patterns and refactor designs and code. Our approach is to deploy predicate logic to specify conditions on the class diagrams that describe design patterns. The structure of class diagrams is itself described with a novel meta-notation that can be used for defining any graphical modelling language. As a result, the constraints, while based on UML, are highly readable and have much expressive power. This enables us not only to recognise design patterns in legacy code, but also to reason about them at the design stage, such as showing one pattern to be a special case of another. The paper discusses our specification of the original 23 design patterns and presents a representative sample of some of them.
谓词逻辑中设计模式的形式化
传统上,设计模式是以一种非正式的方式概述的。如果它们可以形式化,我们就可以获得自动识别设计模式并重构设计和代码的工具。我们的方法是部署谓词逻辑来指定描述设计模式的类图上的条件。类图的结构本身是用一种新颖的元符号来描述的,这种元符号可以用来定义任何图形化建模语言。因此,约束虽然是基于UML的,但具有很高的可读性和表达能力。这使我们不仅能够识别遗留代码中的设计模式,而且还能够在设计阶段对它们进行推理,例如将一个模式显示为另一个模式的特殊情况。本文讨论了我们对最初的23种设计模式的规范,并给出了其中一些有代表性的示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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