A CPU-GPU hybrid computing framework for real-time clothing animation

Hanwen Li, Y. Wan, Guanghui Ma
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引用次数: 13

Abstract

Real-time clothing animation has wide applications in many areas such as the design industry and e-commerce. Existing cloth simulation techniques based on the physical model can produce realistic animation effect. But they often incur a high computational load and hence are very time-consuming. GPU has become more widely used for high performance computing for its parallel processing capability. However, in the clothing animation problem, some tasks may not be suitable for GPU. In order to achieve the real-time realistic animation effect, this paper proposes a CPU-GPU hybrid computing framework. It is found that this framework can significantly improve bandwidth utilization. In this framework, the GPU is mainly in charge of high level parallel modules such as force calculation, collision detection and position update for each cloth vertex, while the CPU deals with the serial over-stretching process and other related computing. The implemented system achieves 10 times performance increase compared to the CPU mode, and can generate about 100 clothing animation key frames per second, thus meeting the real-time requirement for clothing animation.
一种用于实时服装动画的CPU-GPU混合计算框架
服装实时动画在设计行业、电子商务等领域有着广泛的应用。现有的基于物理模型的布料仿真技术可以产生逼真的动画效果。但是它们通常会产生很高的计算负载,因此非常耗时。GPU以其并行处理能力在高性能计算中得到越来越广泛的应用。然而,在服装动画问题中,有些任务可能不适合GPU。为了实现实时逼真的动画效果,本文提出了一种CPU-GPU混合计算框架。结果表明,该框架可以显著提高带宽利用率。在该框架中,GPU主要负责每个布顶点的力计算、碰撞检测和位置更新等高级并行模块,CPU负责串行过伸处理和其他相关计算。与CPU模式相比,实现了10倍的性能提升,每秒可生成约100个服装动画关键帧,满足了服装动画的实时性要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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