Short-term practice with customized 3D immersive videogame improves arm-postural coordination in patients with TBI

K. Ustinova, C. Ingersoll, N. Cassavaugh
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引用次数: 5

Abstract

This paper describes the effects of short-term practice with the custom-made 3D immersive videogame Octopus on arm-postural coordination in patients with traumatic brain injury (TBI). Unlike many other custom-designed virtual environments, Octopus includes an actual gaming component with a system of multiple rewards, making the game challenging, competitive, and fun. While standing, 6 individuals with mild-to-moderate manifestations of TBI practiced reaching and popping virtual bubbles with the left or right hand avatar. The bubbles, blown by the Octopus, followed a specific trajectory. Interception of the bubbles allowed flexible use of the postural segments (trunk and legs) for balance maintenance and arm transport. Participants practiced ten 90-s gaming trials during a single session, followed by a retention test. Whole-body kinematics was analyzed using principal component analysis. As a result of the short-term practice, the participants improved in game performance, arm movement time, and precision, mostly by adapting efficient arm-postural coordination strategies. Of the 6 participants, 5 showed an immediate increase in arm forward reach and single-leg stance time. These results support the feasibility of using the custom-made 3D game for retraining of arm-postural coordination disrupted as a result of TBI.
短期练习定制的3D沉浸式视频游戏可以改善TBI患者的手臂姿势协调
本文描述了使用定制的3D沉浸式电子游戏章鱼进行短期练习对创伤性脑损伤(TBI)患者手臂姿势协调的影响。与许多其他定制设计的虚拟环境不同,Octopus包含了一个带有多种奖励系统的实际游戏组件,使游戏具有挑战性、竞争性和趣味性。在站立时,6名轻度至中度TBI患者练习用左手或右手虚拟人物触碰和击碎虚拟气泡。“章鱼”吹出的泡泡遵循着特定的轨迹。气泡的拦截允许灵活地使用姿势段(躯干和腿)来维持平衡和手臂运输。参与者在一段时间内进行10次90-s游戏试验,然后进行留存率测试。采用主成分分析对全身运动学进行了分析。短期练习的结果是,参与者在游戏表现、手臂运动时间和精度方面都有提高,主要是通过采用有效的手臂姿势协调策略。在6名参与者中,有5人手臂向前伸展和单腿站立时间立即增加。这些结果支持了使用定制的3D游戏来重新训练由于TBI而中断的手臂姿势协调的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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