Water simulation based on HLSL

Xuejun Li, Meng Xu
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引用次数: 1

Abstract

Water simulation has been a hot spot in the research of computer graphics, especially in 3D games and animations. In this paper, we propose a convenient method for simulating and rendering large bodies of water on the computer's graphic processing unit (GPU). This method can be implemented using high level shading language (HLSL) with high speed as the vertex processing is realized based on GPU hardware. Experimental results demonstrate that the simulation in this method is realistic, rapid and applicable in the real-time rendering applications.
基于HLSL的水体模拟
水模拟一直是计算机图形学研究的热点,特别是在三维游戏和动画中。在本文中,我们提出了一种在计算机图形处理单元(GPU)上模拟和渲染大型水体的简便方法。由于顶点处理是基于GPU硬件实现的,因此该方法可以使用高级着色语言(high level shading language, HLSL)实现,并且速度很快。实验结果表明,该方法仿真真实、快速,适用于实时渲染应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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