Quantifying Japanese onomatopoeias: toward augmenting creative activities with onomatopoeias

T. Komatsu
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引用次数: 15

Abstract

Onomatopoeias are used when one cannot describe certain phenomena or events literally in the Japanese language, and it is said that one's ambiguous and intuitive feelings are embedded in these onomatopoeias. Therefore, an interface system that can use onomatopoeia as input information could comprehend such users' feelings, and moreover, this system would contribute to augmenting creative activities such as with computer graphics, music, choreography, and so on. The purpose of this study is to propose an objective quantification method for onomatopoeias in the form of an expression vector to be applied to an interface system in order to augment various creative activities.
日语拟声词的量化:用拟声词增加创作活动
当一个人无法用日语准确地描述某些现象或事件时,就会使用拟声词,据说这些拟声词中包含了一个人的模糊和直觉感受。因此,使用拟声词作为输入信息的界面系统可以理解这些用户的感受,而且该系统还有助于增加创造性活动,如计算机图形、音乐、舞蹈等。本研究的目的是提出一种以表达向量的形式客观量化拟声词的方法,以应用于界面系统,以增加各种创作活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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