{"title":"Quantifying Japanese onomatopoeias: toward augmenting creative activities with onomatopoeias","authors":"T. Komatsu","doi":"10.1145/2160125.2160140","DOIUrl":null,"url":null,"abstract":"Onomatopoeias are used when one cannot describe certain phenomena or events literally in the Japanese language, and it is said that one's ambiguous and intuitive feelings are embedded in these onomatopoeias. Therefore, an interface system that can use onomatopoeia as input information could comprehend such users' feelings, and moreover, this system would contribute to augmenting creative activities such as with computer graphics, music, choreography, and so on. The purpose of this study is to propose an objective quantification method for onomatopoeias in the form of an expression vector to be applied to an interface system in order to augment various creative activities.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2160125.2160140","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
Onomatopoeias are used when one cannot describe certain phenomena or events literally in the Japanese language, and it is said that one's ambiguous and intuitive feelings are embedded in these onomatopoeias. Therefore, an interface system that can use onomatopoeia as input information could comprehend such users' feelings, and moreover, this system would contribute to augmenting creative activities such as with computer graphics, music, choreography, and so on. The purpose of this study is to propose an objective quantification method for onomatopoeias in the form of an expression vector to be applied to an interface system in order to augment various creative activities.