Realistic audio in immersive video conferencing

S. Mehrotra, Weig-Ge Chen, Zhengyou Zhang, P. Chou
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引用次数: 10

Abstract

With increasing computation power, network bandwidth, and improvements in display and capture technologies, fully immersive conferencing and tele-immersion is becoming ever closer to reality. Outside of video, one of the key components needed is high quality spatialized audio. This paper presents an implementation of a relatively low complexity, simple solution which allows realistic audio spatialization of arbitrary positions in a 3D video conference. When combined with pose tracking, it also allows the audio to change relative to which position on the screen the viewer is looking at.
逼真的音频沉浸式视频会议
随着计算能力、网络带宽的提高以及显示和捕获技术的改进,完全沉浸式会议和远程沉浸正变得越来越接近现实。在视频之外,需要的关键组件之一是高质量的空间化音频。本文提出了一种相对低复杂度,简单的解决方案,允许在三维视频会议中任意位置的真实音频空间化。当与姿态跟踪相结合时,它还允许音频相对于观看者在屏幕上所看的位置而改变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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