Advancing dignity for adaptive wheelchair users via a hybrid eye tracking and electromyography training game

Peter A. Smith, Matt Dombrowski, Shea McLinden, Calvin MacDonald, Devon Lynn, John Sparkman, Dominique Courbin, Albert Manero
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引用次数: 1

Abstract

Maintaining autonomous activities can be challenging for patients with neuromuscular disorders or quadriplegia, where control of joysticks for powered wheelchairs may not be feasible. Advancements in human machine interfaces have resulted in methods to capture the intentionality of the individual through non-traditional controls and communicating the users desires to a robotic interface. This research explores the design of a training game that teaches users to control a wheelchair through such a device that utilizes electromyography (EMG). The training game combines the use of EMG and eye tracking to enhance the impression of dignity while building self-efficacy and supporting autonomy for users. The system implements both eye tracking and surface electromyography, via the temporalis muscles, for gamified training and simulation of a novel wheelchair interface.
通过混合眼动追踪和肌电图训练游戏提高轮椅使用者的尊严
对于神经肌肉疾病或四肢瘫痪的患者来说,保持自主活动可能是一项挑战,在这些患者中,控制电动轮椅的操纵杆可能是不可行的。人机界面的进步导致了通过非传统控制和将用户的愿望传达给机器人界面来捕获个人意向性的方法。这项研究探索了一个训练游戏的设计,教用户通过这种利用肌电图(EMG)的设备来控制轮椅。该训练游戏结合了肌电图和眼动追踪的使用,以增强尊严的印象,同时建立自我效能感,并支持用户的自主性。该系统通过颞肌实现眼动追踪和表面肌电图,用于游戏化训练和模拟新型轮椅界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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