Automatically Generating Summary Visualizations from Game Logs

Yun-Gyung Cheong, A. Jhala, Byung-Chull Bae, R. Young
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引用次数: 35

Abstract

In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces visualization of the summarized actions that are extracted based on cognitive models of summarization. ViGLS is implemented using a service-oriented architecture, de-coupling the summarization methods from any particular game engine being used. The camera code libraries used in visualization are based on constraint based camera control approaches and, in our implementation, make use of the scripting layer of the Unreal game engine.
从游戏日志自动生成摘要可视化
在本文中,我们描述了一个名为ViGLS(游戏日志摘要可视化)的系统,它可以从游戏日志中生成游戏会话的摘要。ViGLS自动生成基于总结的认知模型提取的总结动作的可视化。ViGLS使用面向服务的体系结构实现,从使用的任何特定游戏引擎中分离出总结方法。可视化中使用的相机代码库基于基于约束的相机控制方法,在我们的实现中,使用了虚幻游戏引擎的脚本层。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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